Saturday, June 24, 2017

Luck & Swag Case Study

Playing tabletop RPGs is a lot of fun! To play tabletop RPGs, you use unusually shaped dice, a pencil and a character sheet - sometimes a mini - and you're set!

Making a D20 (a 20 sided die) has been something that I've always wanted to celebrate. My local game shop has tabletop RPG games going on every day. I really wanted to celebrate that with them.

I chose red for the color of the D20 as most tabletop games at the shop are Dungeons & Dragons. Red is linked to fire, which reminds me of dragons and the color red.

I sketched and sketched and sketched this D20. I wasn't sure what angle I wanted the die to be on the button. Did I want it to look like it was floating like it was part of a logo? Did I want to appear as if it was sitting on something?

I settled on designing one of the D20s on my desk (my husband has a big, red D20 that lights up if the 20 is face up). I wanted to have the angle show the die in use. I took a picture of the perspective I wanted, traced it, referenced it, and sketched it before vectoring and adding color.

I knew that the D20 by itself would be boring. I brainstormed what would go well with it. What else is involved in the game play?

Typically, in a Dungeons & Dragons game, your goal is to defeat the monsters in dungeon and take the treasure. This is where the idea of the coins came from.

To show consistency, and to stretch my skills, I designed the coins to look like a D20 was stamped in the middle of them. Placing the D20 in front of the coins balanced the overall design as well as providing something more interesting to look at.

The green color in the background works well with the red of the D20 as they are opposite each other on the color wheel. This allows both the D20 and the coins to stand out from the background.

With the D20 being in front, this meant that there would be a shadow on the coins in reality. I put a shadow on the coins. This was unnecessary.  The shadow made the design muddy and took away from the clean lines and colors.

Removing the shadow allowed the design to have more contrast compared to the background - allowing the design to be seen and understood from a further distance away.